Like steampunk? You may find some of these other genres interesting

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Dieselpunk is commonly associated with the more well-known genre "steampunk" that combines the aesthetics of your diesel-based technologies from the interwar period by means of to the 1950s with retro-futuristic technology and postmodern sensibilities. Coined in 2001 by game designer Lewis Pollak to describe his role-playing game Children of the Sun, the term has due to the fact been applied to many different visual art, music, motion photographs, fiction, and engineering.



The name "dieselpunk" can be a derivative from the 1980s science fiction genre cyberpunk, and is utilized to represent the time period - or "era" - from the interwar period till the 1950s, when diesel-based locomotion was the primary technological focus of Western culture. The "-punk" suffix attached to the name is representative of the counterculture nature from the genre with regards to its opposition to modern aesthetics. The term also refers towards the tongue-in-cheek name given to a related cyberpunk derivative, "steampunk," which focuses on science fiction based on industrial steam energy and which can be often set within the Victorian era.

Variations with steampunk

In an interview, author Scott Westerfeld addressed the topic of exactly where to draw the line among steampunk and dieselpunk, arguing that his personal perform Leviathan (2009) nevertheless qualifies as steampunk despite the technology in it like diesel engines. I like the word dieselpunk should you be performing anything like 'Weird Globe War II'. I think that makes perfect sense. But to me, Globe War I is the dividing point exactly where modernity goes from getting optimistic to being pessimistic. Because if you put the words machine and gun with each other, they both alter. At that point, war is no longer about a sense of adventure and chivalry along with a way of testing your nation's level of manhood; it's come to be industrial, and horrible. So playing around with that border amongst optimistic steampunk along with a a lot more pessimistic dieselpunk, which can be far more about Nazis, was type of exciting to me since early in the war we were unquestionably type of on the steampunk side of that. Jennifer McStotts, one more author, considers the two genres to become close cousins. She defines steampunk as concerned using the Victorian era, and the shift in technologies and energy generation that came with industrialisation. The genre is primarily concerned with steam energy, Tesla, and sustainable energy, when she defines dieselpunk because the genre combining the aesthetic and genre influences with the period of both World wars. Academic Gary K. Wolfe defines the genres by their era of setting. He defines steampunk because the genre mainly set inside the Victorian era and dieselpunk because the genre mostly set within the interwar period.




Cyberpunk is a subgenre of science fiction in a future setting that tends to focus on a society that is hi-tec with low social standards. This is commonly portrayed with advanced technological and scientific achievements, such as cybernetics and artifial intelligence, with underlying issue within the social order of the society. Cyberpunk plots often revolve arount conflict between artifical intelligent begins, such as robots, cybernetics, and or global mega-corporations. The story is commonly set in a version of Earth in the near future instead of a distance future or in a galaxy far far away. The mood is usually a dystopia that arose in the post-industrial/information age and is usually coupled with technology being used in ways that they were not made for from a lack of understanding or care. The genre's atmosphere is similair to film noir and it is common for written works in this genre to take on a detective-esque narative. As with most main characters, cyberpunk characters tend to be alienated, possibly by their use of cybernetic implants or lineage, and marginalized. Society in this dystopic future is a constant struggle to feal with the impact that rapid technilogical growth had on the common people and the overlooming take over of those lives by corporation controlling the media or even more personal, the mind of citizens with cybernetic implants.

Style and ethos

Contributors to the cyberpunk genre primarily consist of but are not exclusive to works by John Shirley, Bruce Sterling, Bruce Bethke,Neal Stephenson, Pat Cadigan, Rudy Rucker, and William Gibson. The movie, "Blade Runner" can be seen as a quintessential example of the cyberpunk storytelling style and theme. From video games to board games and even tabletop role-playing games (such as Shadowrun), often feature storylines that are heavily influenced by cyberpunk novels and cinema. Beginning in the early 1990s, some trends in fashion and music were also labeled as cyberpunk. Cyberpunk is also featured prominently in anime and manga: Akira, Gunnm, Ghost in the Shell, Dennou Coil, Psycho Pass, Ergo Proxy and Serial Experiments Lain.



It is common in cyberpunk writing to use themes and storytelling devices from detective films to help create the atmosphere of unknowing and mistrust as seen in the nihilistic unground that has sprung up from within a technologically ravaged society. The genre's vision of a bleak and dystopic future is often called the shadow of the utopia that was commonly assumed would arise from the use and mastery of technology in the mid 19th century. Gibson defined cyberpunk's antipathy towards utopian in his 1981 short story "The Gernsback Continuum," which pokes fun at and, to a certain extent, condemns utopian science fiction. Another plot device that can be seen being used in cyberpunk writing is virtual reality. It is not uncommon for a fair amount of the "action" to occur in this "cyberspace" causing the lines to become uncertain between the virtual/augmented reality and the real world. Uses of this can be seen in the film "The Matrix" were the main conflict is commonly within the "matrix", or cyberspace, more than it is outside of it. Among cyberpunk writings, these direct brain to computer interfaces are a common trope. Cyberpunk settings are dystopias with corruption, computers and internet connectivity. Giant, multinational corporations have for the most part replaced governments as centers of political, economic, and even military power.

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A similar, related pop surrealist art movement, which overlaps with dieselpunk somewhat, is atompunk (from time to time referred to as atomicpunk). Atompunk art relates to the pre-digital period of 1945-1965, including mid-century Modernism, the Atomic Age, Jet Age and Space Age, Communism and paranoia within the USA along with Soviet styling, underground cinema, Googie architecture, the Sputnik, Mercury and also other early space programs, superhero fiction, the rise of the US military/industrial powers along with the fall-out of Chernobyl.

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Decopunk is a commonly seen as a current subset of Dieselpunk, more heavily focused on the Art Deco and Streamline Moderne art styles, also in the period among the 1920s and 1950s. You can basically think of Decopunk as diesel punk but more focused on the art style. Everything is prettier and shiner as opposed to the common gritty theme of Dieselpunk. Take a hose and a fine wax cloth to dieselpunk and you end up with decopunk.


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